
Ahadi : While she's interested in the Garou Nation, she's a member of the Ahadi, the multi-breed organization in Africa.They were one of the original founding breeds of the Ahadi, though a good many haven't joined it due to their inclusion of the Simba. The Ajaba are the Hyenas, granted the same duties as the Garou, except for Africa.

#Changing breeds shadow breeds professional
College : She's attending UC Prospect for a degree in Culinary Science.AKA she's trying to become a professional chef.She's here on a student Visa, attending the local college. She has the thick accent, which sounds British to most people who are unfamiliar with it. Africa : She is from Cape Town, South Africa.mapping something like curiosity (for badgers or raven) to cunning. I could however also just map different renowns with the existing renowns f.e. the problem with the existing ones is that they obviously dont fit quite well, inventing new ones on the other hand might turn out to be much more effort than I am planning to put into this homebrew, since each existing gift is mapped with one facet for each existing renown, which means I would have to reinvent every damn gift out there. I am thinking of creating new renown types for different animals or keeping the already existing ones. Right now I am trying to get renown to work with this setting, since the WtF renown is clearly modelled for hunters and not something like deers. The game will be placed in hamburg and thusly I only modelled animals that are found or were at least found around hamburg naturally, with the help of wikipedias list of european mammals. I do not intend to stat out snakes, spiders or insects or any more mammals.

I statted out rabbits, bats, wild cats, lynx, wolves, foxes, brown bears, badgers, boars, deers, goats, ravens, see eagles and owls. I also changed the werewolves forms quite a bit, since wolves are not the fighting machines of nature and since they are more dextrous hunters than brutes (so gauru is waaay weaker but also way quicker).

Thus I decided that 3 forms are enough, I might however create a gift of changing or stuff that allows these in between forms if a player really wants it. Changing breeds like ravens or badgers dont really profit from a near-man form, since the small advantages in direction of being a badger are not really useful, same goes for ravens since they cant fly (and what would they even look like, growing feathers or what, i mean srsly). This is more or less for balancing reasons. For example it is simply not neccessary to have any Cahalith if a weredeer is in the group, just as there is no need for Rahu’s if there are werebears.Īdditionaly I changed the available forms quite a bit, so that every changing breed has 3 forms, Hishu, Gauru and Urhan or their equivalents. However I decided to remove auspices (or at least change it so that each breed has like 2 auspices tops), since it is not neccessary for Uratha (werewolves) to cover up all conceivable variations of half spirits. So like it is in WtA, every theriantropoi race has a certain role to fulfill in the society of the changing breeds, much like auspices. I decided to switch focus from being Hunters to being the balancing force between shadow and flesh. I’m actually working on changing breeds for werewolf for one of my upcoming forsaken 2nd edition games right now.
